Musings until the end times.

Film Maker. Writer. Photographer. Procastonator. Self Depricator. Bum.
hedendom:

Year Walking
Year Walking (Årsgång in Swedish or Årgang in Norwegian), is an ancient heathen practice, over a thousand years old, that remained widespread in Scandinavia until as late as the beginning of the 20th century.
The purpose of Year Walking was to foresee the future and the ritual could be performed only on popular heathen festival days such as Summer Solstice, Midwinter Solstice or Heathen New Year’s Eve (the night of the first full moon after Yule). A year walker was not allowed any food or drinks on the day of their ritual and was allowed no contact with others, so would often lock themselves away in a dark room with no fire for the entire day. If the year walker successfully followed these rules they could emerge at exactly midnight to begin the walk.
The year walker would then proceed to the final destination of a church. On the way they would encounter all manner of supernatural creatures from folklore and face challenges that would test their mind, faith and may even risk physical harm.
If the year walker made it to the church they would walk in a formation around the cemetery until they could look into the future!
Artwork from Simon Flesser of simogo.com who has created a video game based on the ancient art of year walking!

hedendom:

Year Walking

Year Walking (Årsgång in Swedish or Årgang in Norwegian), is an ancient heathen practice, over a thousand years old, that remained widespread in Scandinavia until as late as the beginning of the 20th century.

The purpose of Year Walking was to foresee the future and the ritual could be performed only on popular heathen festival days such as Summer Solstice, Midwinter Solstice or Heathen New Year’s Eve (the night of the first full moon after Yule). A year walker was not allowed any food or drinks on the day of their ritual and was allowed no contact with others, so would often lock themselves away in a dark room with no fire for the entire day. If the year walker successfully followed these rules they could emerge at exactly midnight to begin the walk.

The year walker would then proceed to the final destination of a church. On the way they would encounter all manner of supernatural creatures from folklore and face challenges that would test their mind, faith and may even risk physical harm.

If the year walker made it to the church they would walk in a formation around the cemetery until they could look into the future!

Artwork from Simon Flesser of simogo.com who has created a video game based on the ancient art of year walking!

nightmarishthings:

Witches

Witchcraft (also called witchery or spellcraft) is the use of magical faculties, most commonly for religious, divinatory or medicinal purposes.

The belief in and the practice of magic has been present since the earliest human cultures and continues to have an important religious and medicinal role in many cultures today.

"Magic is central not only in ‘primitive’ societies but in ‘high cultural’ societies as well…"  X

Purgatorio ad Arco, Naples- Italy

There are three bronze skulls that stands outside the church devoted to a cult of purgatory or death worship. To rub the skulls as one walks past is supposed to bring good fortune. 

Herculaneum Ruins, Italy 

Sutton Hoo: Anglo Saxon Burial mound- Suffolk, England

Herman Nitsch Museum- Naples Italy

http://www.nitsch.org/index-en.html